

Open Neighbor_3 (ServerTravel Neighbor_3) - Opens a level which problaby was used for Alpha 3 but abandoned,still remains in the files. Teleport - Teleports the player to where the cursor is on.ĬhangeSize - changes the size of the player. Show Navigation - shows the area where the Neighbor can walk. PlayersOnly - Stops all actions except player actions ToggleDebugCamera - allows you to watch the movements of the Neighbor or explore the game without taking risk of getting caught by the Neighbor.

Summon BP_Camera_C(change the name of the object to make appear the object you indicated) - This will summon/create the object you indicated.(Don't try summon BP_Sosed_C it will crash your game) First change your keyboard language to the English (United States) Then open the game and press space or enter to select how you want to play, and to activate the console press the key in your keyboard. RestartLevel - If you bug something and you can't continue the game just type this command and the level will restart. Ghost - This command let's you fly everywhere without having collisions with houses and stuff.įly - Let's you fly but you can collide with the houses and other stuff.ĭestroyTarget - Destroys the object or thing that you have marked with your cursor. Play against an advanced, self-learning AI that tracks and adapts to your every move. Peterson (The Neighbor) who has disappeared after the events of the first game.

#HELLO NEIGHBOR ALPHA 2 CONSOLE HOW TO#
The size increase in the final build was likely an attempt to make the bullets easier to pick up.Now that you know how to get the console working here's the commands you may need : Hello Neighbor 2 is a Stealth Horror Game where you’re being stalked by a mysterious creature as you try to track down Mr. From Alpha 1, up to and including Beta 3, the bullets shot from the rifle were very small, about the size of a grape.A new animation was made for the final build, in which it is held properly. Up until the final build, the Rifle's model clipped through the player's hand.In Beta 3, the rifle is also required in order to obtain the red key. The rifle falls out of a present fixed to the ceiling, and onto the table, along with some confetti. In Beta 3, it is obtained in the birthday room, though the player needs to find the three remaining slices of cake and four mannequins, and place them on the table and rug, respectively. The fire-rate of the rifle was also sped up in Alpha 4. Between Alpha 4 and Beta 2, it could be found in a room near the top of the house that was filled with apple-shooters. Alpha 3 also re-introduced the puzzle-solving element of the rifle, but instead of a shooting range, the player was required to shoot into a hole in the wall and hit a switch behind it. In Alpha 3, it was hung on a wall in the room behind the golden lock. While it was not required for any puzzles, it was still useful for slowing the Neighbor down.
#HELLO NEIGHBOR ALPHA 2 CONSOLE WINDOWS#
The rifle has the ability to hit switches from afar, as well as break windows and slow.

The bullets it shoots are yellow cone-shaped pellets, which are about the size of apples and presumably made out of styrofoam. The rifle is a toy gun with a gray muzzle and brown stock, which has the words 'Bang Bang' etched onto it. In Alpha 2, it was inside the tool shed openable via a lockpick. The Rifle is a key item in Hello Neighbor that first appeared in Alpha 1. Its only function in Alpha 1 was being used in the Rifle Range room to obtain a key, as the ability to slow down the Neighbor was not yet in the game. In Alpha 1, the rifle could be obtained by finishing the classroom's puzzle. If the player is on their own property and they shoot him, he'll be seemingly unaffected and instead just react as if the player escaped him during a chase, by inhaling sharply and then shaking his head disapprovingly at them while muttering to himself. During this state, he cannot capture the player, giving them a window of opportunity to slip past him and escape, even if there's only a small amount of room between him and the walls. When the Neighbor is shot during a chase, he'll yelp in pain, while covering his face and slowing down. It is advised the player only use it while the Neighbor is chasing them, as if the player shoots him when sneaking around his house, he'll immediately notice them and will know where they are, even if they hide around a corner. The rifle is a useful item in this regard and thus should not be dropped until the player is ready to enter the basement. The rifle has the ability to hit switches from afar, as well as break windows and slow down the Neighbor. The rifle is a toy gun with a gray muzzle and brown stock, which has the words "Bang! Bang!" etched onto it.
